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Fallout 3 Working with Custom WINE Build |
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Tags: fallout 3 | game | linux | WINE Days after work began on getting Fallout 3 working under WINE on Linux it looks like there's been some rousing successes. If you follow this link you'll find instructions to compile a patch against WINE release 1.1.8 that should see Fallout 3 working. The required D3D patch is here.
Message posters over at WineHQ have resolved various problems, bumped up performance a bit, worked around some mouse issues, and gotten the game mostly working. One thing that might be an issue is compiling WINE from scratch on a 64 bit platform, as it requires 32 bit libraries. Remember to make sure the required 32 bit compatability libraries are installed.
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Once we've got a faster GeForce card we'll see what the performance gap really is.
So we're not quite to the point where we're ready to run an article on it yet.
It seems that some people have got it working, but they're either on totally different hardware or have some extra hacks in place that they're not sharing.
Another note is that the only relevant hack was to set "VideoDriver"="nv4_disp.dll" in Current_user/Software/Wine/Direct3D.
With that (and prospectively the D3D hack, haven't tried loading it without that) the game will run on a nVidia card. Provided you've used cabextract to unpack the relevant library DLLs into it's runtime directory.
Still doing the comparative run through on Windows at the moment so I can relate it to it's native environment.
Thanks, genuinely hope for a good answer.